Sword Art Online 3/4 - Sword Art Online
This is an article about the VRMMORPG of the same name as the entire series.
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Summary
Sword Art Online is the first-ever massively multiplayer online role-playing game in virtual reality developed by Kayaba Akihiko and produced by Argus with the NerveGear compatible Full Dive . The game takes place in a 100-story sky castle called Aincrad, and is designed to be beatable.
(Following.)
Gameplay
Main menu window
The main menu, which appears when the player places their right index finger and thumb together, is the top level of all in-game interactions. In the novel, the menu is designed as a bright purple rectangle, while in the anime, it is concise and interactive in white and yellow. Player data and inventory, social data and actions, the messaging system, maps, and quests are available as main actions, with a table and explanation on the left and submenus with icons on the right. The selected main action moves up and opens submenus.
The menu structure was as follows (most of the main action names are unofficial):
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Player is the default screen when the menu appears.
- Items opens a drop-down menu on the left listing all the player's items, and tapping on an item materializes it in front of the player. Having too many items causes the window to turn red.
- Skills opens a drop-down context menu with the player's skills.
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Equipment
- Weapons (has a sword icon)
- Equipped (has an armor icon)
- Accessory (has a necklace icon)
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Social
- Partying opens the Create (作成sakusei ), Invite (Invite Shotai ), and Disband (解散Kaisan None ) options.
- Friend opens the player's friends list, and selecting one of them displays a message box, location check, and profile. Dead friends are displayed in gray.
- Guild
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Communications Flashes when new messages are available. A player cannot receive the message if they are in a dungeon.
- Befriending allows you to send friend requests to other players.
- Trade allows you to trade items with other players, or simply show off your items.
- Duel allows you to send duel requests, and the duel mode is chosen by the challenged player.
- Marriage handles the sending of marriage and divorce applications.
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Navigation
- Dungeon Map is the local or interior map.
- Quest opens the quest log window.
- Terrain Map is the overall map at floor scale.
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Settings
- Option
- Help - Selecting this option allows the player to contact the GM in the left window.
- Logout - disabled for the official SAO launch.
Equipment
There were different types of equipment available in SAO, including weapons, armor, clothing, and more. There were ten possible points on the player's avatar's body to wear the equipment: hands, head, arms, torso, wrists, etc.
Equipment was obtained either from loot, by crafting, or by purchasing it from NPCs. Player-crafted equipment was generally the most durable, with the exception of some rare items dropped from monsters.
Level system
A player's power was determined by their SAO level. Gaining a level envelops the player in a golden light, and three stat points are awarded for each Strength or Agility expenditure. There is no level cap in SAO None.
Skills had to be used to level up, and a skill was considered complete if it reached a skill level of 1,000. Leveling skills would sometimes unlock more skills; for example, training the one-handed sword would unlock the two-handed sword and one-handed rapier skills.
Fight
Settings
In SAO, damage calculation was based on several factors, including the effectiveness of the hit (a direct hit or a scratch), the player's skill level, the sword skill used, and the weapon's stats. This was more complicated than in ALfheim Online.
A weapon had the following stats describing its abilities: Sharpness, Speed, Accuracy, Weight, and Durability. The NPC or blacksmith player character could upgrade it by assigning +1 or +2 bonuses to the weapon's stats. Players used a shorthand way to describe a weapon's bonuses. For example, "2S1Q1A" meant the weapon had +2 to its Sharpness and +1 to its Speed and Accuracy.
Weapon-specific stats were generally not visible until they were evaluated, and only the sum of the bonuses was displayed. Kirito's "Anneal Blade +6" was actually "3S3D".
References
Sword Art Online - Fan Wiki